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Tom's musings on the bolts of technology and the nuts of the world
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Monday, April 21, 2008
Exit Stage Left Five years is long enough. The blog has become too negative in tone and I have too little interest in keeping it up. I would like to write more, but if I do this will not be the outlet (hmm I think I said that before). Maybe I can wring some actual fiction out of my head at some point. We'll see. If you've been reading regularly, thank you. If you just surfed by, well, happy surfing. I'll see you online somewhere! Wednesday, April 16, 2008
Maybe It's Just Me Life is like a shooting star It don't matter who you are If you only run for cover, it's just a waste of time We are lost 'til we are found This phoenix rises up from the ground And all these wars are over "Dolphin's Cry" by Live Played on Sirius on my way home today in an April snowstorm. Sometimes their timing is impeccable, those radio guys. Monday, March 31, 2008
Five Years This past weekend marks the fifth anniversary of my blog. It's been a bit random and sometimes sparse for months at a time, but it was March 30th 2003 when I first posted on here. I think for me it's become mostly a place to pass time and practice writing things that might keep someone's interest for a few minutes. I don't know that many people that read it, and for some reason most of the random visits are from image searches for some of the cars I've talked about. I guess I'll keep it up for a while longer just out of habit. Or until we shrink the earth down to the size of a particle of dust with the Large Hadron Collider. I say go for it, it's not like anyone will yell at you if it happens. 2003 was an interesting year. Lots of things happened, some I wrote about, some I didn't. I still don't and won't write much about my personal life on here, but still, I will say that events that happened in 2003 are still having a big impact on my life in 2008. And that's a good thing. Wednesday, March 19, 2008
Inspiration Yesterday one of the main inspirations that made me decide to study Aerospace Engineering in college died at the ripe old age of 90. Sir Arthur C. Clarke was best known for writing 2001: A Space Oddyssey, as well as co-writing the classic movie version with Stanley Kubrick. He is also credited with the invention of the communication satellite, more than a decade before anyone had successfully launched any spacecraft at all. He wrote many books and made many predictions about technology and the future, many of which were accurate and visionary. Plenty of others have and will write about him, but I wanted to note one particular personal influence. His book "The Fountains of Paradise" may not have been his best known, or even in the Top Ten of his most-loved books. But when I read it in high school I knew I wanted to work on technology like that, with world changing consequences and benefit to mankind. The space elevator is now a real project, with technology gradually catching up to Clarke's vision and the physical requirements that must be met for such a device to succeed. I hope that in my lifetime I will see one in operation. I have been reading and watching sci-fi, both realistic and fantastic, literally since I can remember. But it was this book that finally tilted the scales of my decision as to what major to study in college. Out of the various engineering disciplines and a few non-engineering ideas I had as a senior in high school, I chose Aerospace Engineering and ended up going to the University of Colorado in Boulder to get my degree. While reality never seems to follow idealistic dreams, and while I have never actually been employed as an "aerospace engineer", I am still glad that I chose that path. At the very least, I always smile when people are discussing a problem at work and someone almost always ends up saying "it's not rocket science". Too bad, I could have sorted it out for them if it was. "Any sufficiently advanced technology is indistinguishable from magic" - Clarke's Third Law Monday, March 10, 2008
More Reasons to Think Globally I mentioned in my "Viewpoints" post a few days ago about how I think more in terms of the world and not just the US. The statement I made could probably bear more explanation, and part of that is the need for us in the US to realize the growing complexity of interaction between us and the rest of the world in all areas of life. This post from Robert Reich is an economic example of why I think it's dangerous to be too insular in your perspective: But in a more significant way, the de-coupling is not at all good news for us. It means the price of many things we buy from developing nations -- especially raw materials like oil - will continue to be high, and might even rise. Years ago, recessions in the United States depressed prices in the developing world, including oil prices -- and these price drops helped cushion us against even deeper recessions. Now it's the reverse. China's almost insatiable need for Middle-East oil, for example, continues to bolster oil prices even though demand for oil is slowing here as the American economy slows. As a result, high global oil prices are making our slump even worse. The world no longer revolves around the US. In fact, the US is much more dependent on the rest of the world than it was 20 years ago and more so than we would like to admit. Every year we become more of a consumer and less of a producer society. This is partly due to sending production and support jobs overseas to save money, and partly because the more cool new stuff gets made, the more we want it. Our mentality is to own the latest, greatest thing (which developing nations are only just catching on to), and it costs us in our lifestyle as well as our wallets. While we may be tightening our belts to ride through a recession, we won't be getting relief on things like gasoline prices or imported goods because they are still in strong demand in the rest of the world. In the flourishing new economies of places like China and India, where they are just beginning their love/hate relationship with personal car ownership, they are going to want everything we had in say post-WWII America. Cars and road trips, stereos and music, and refrigerators and junk food left overs to keep in them. The US can't rely on the rest of the world economy keeping pace when we have a downturn. We have to fix our own problems and catch back up to them. It's the way of the world in the 21st century, and it's only going to become more obvious as time goes on. In the very short term, the windfall tax rebate we're all supposed to be getting will only help offset the higher prices for everyday goods (like $3+/gallon gas) and will be even less of a band-aid than the government had hoped for. And that's if you aren't immediately using yours to pay off debt or to stash away in savings - where it doesn't boost the economy at all. On Unhelpful Tips About Packaging While I was getting a coffee (free third shot of espresso for Daylight Savingsssszzzzz!) I noticed this moving truck parked outside the store: ![]() With Budget trucks come budget tips apparently. It reminded me of this xkcd comic about how to mess with people on eBay. Thursday, March 06, 2008
Maybe they can use the extras as sandbags? As a very quick follow-up to my post from a few days ago, I guess you do still hear about the troops in Afghanistan. WASHINGTON - U.S. troop morale improved in Iraq last year, but soldiers fighting in Afghanistan suffered more depression as violence there worsened, an Army mental health report says. And in a recurring theme for a force strained by its seventh year at war, the annual battlefield study found once again that soldiers on their third and fourth tours of duty had sharply greater rates of mental health problems than those on their first or second deployments, according to several officials familiar with the report. The fact that they seemed to be most concerned about how many shrinks to deploy in Afghanistan seems absurd to me. But then I'm just a left wing liberal nutcase, so what do I know? Wednesday, March 05, 2008
A Non-Trivial Pursuit If you have ever played a game that involved creating a character, setting that characters "stats", outfitting him/her/it with equipment, and then increasing and developing that character over the life of the game, then you have this man to thank: ![]() Gygax was one of the co-inventors of Dungeons & Dragons. A game and concept that inspired not only many table top geeks but also a huge (I mean huge) amount of computer and video games that would follow, as the technology allowed. Despised by some as satanic, ridiculed by many as pointless and pathetic, it was a game that used your (gasp) imagination and forced you to play your character based solely on some scribbled notes, a lot of written rules (as someone noted arguable the first "open source" code), and of course lots of funny shaped polyhedryl dice. I played it for a number of years - although perhaps not as fervently as some since there weren't many others I knew to play with. My greatest enjoyment actually came from creating the worlds that players adventured in. I loved making maps and coming up with stories and devious tricks and traps people had to think their way through. On my Apple IIc (with green monochrome monitor and all 128kb of RAM) I wrote a long program for generating characters for Dungeons & Dragons (actually the Advanced version) including typing in every single magic item listed in the books I had and having some sort of database operation pick some out at random for characters starting above level 1. All in BASIC as I hadn't even learned Pascal at that time nor had I ended my programming career forever after the FORTRAN77 fiasco my freshman year of college. Considering the time it took me to do that, it was a little disheartening when a friend of mine loaned me several of the Wizardry series of games for the Apple that had that already built in as a minor component of what I thought was a fantastic computer game. And it was for the time - tiny little "3D" slideshow window and all. Over the years I spent time playing games like A Bard's Tale (my first color computer game on my 286-12) and then Diablo (we're talking VGA graphics here!). Then computers got better, the games looked better but they began to get more formulaic and derivative of earlier games. Granted games today have traded some of the freeform aspect of original D&D for the need to deliver a "finished" product, but the underlying basics are still there. Even today games like Mass Effect and World of Warcraft owe their heritage to the original D&D concept. I know a lot of people (my Dad for one) thinks games are a waste of time. I suppose by definition they are, but I really enjoy ones that make you think, and even better that tell a story. Sometimes even a good story. We're entertainment junkies. We listen to music, watch endless TV (or record it all to watch it at some later, non-existent date when we have "time"), we go to movies or watch them on our big screens at home, we go to concerts and plays and operas, and we play and watch sports. And we play games. Everyone has their preference - mine is to get involved with the story rather than to sit idly by and let someone else all the work. Oh and the title of this post is in reference to something I always thought was strange. When Trivial Pursuit first came out, it was only sold in specialty shops - like The Wizard's Chest in my local shopping mall - along side all the tabletop boardgames and all the D&D stuff. I thought it was odd because answering a series of specific preset questions is pretty much the antithesis of what D&D was all about. |